DREADCORE : Locked Unit Analysis

Analyzed on July 28, 2025
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Capsule Image
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Short Description
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Tags
Capsule Image Analysis
Current Steam Page
Capsule Image
Game capsule image
Optimized Version
Image Content Analysis
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  • **Capsule Image Evaluation**
  • 1. Art Quality (✔️)
  • - The art is polished and cohesive, with a high-contrast, moody aesthetic that fits the theme. The CRT screens and color palette create an atmosphere of tension and surveillance.
  • - Tip: —
  • 2. Readability (⚠️)
  • - "DREADCORE" is nicely separated and readable in black-on-blue tiles, but "LOCKED UNIT"—while legible at full size—may lose sharpness at smaller sizes due to the thinner weight and close spacing. The dark background behind "LOCKED UNIT" doesn't provide quite enough contrast at a glance.
  • - Tip: Consider increasing the font weight and spacing of "LOCKED UNIT" or adding a faint shadow/outlining for microcapsule legibility.
  • 3. Focus / Visual Hierarchy (✔️)
  • - The primary focus goes directly to the titles, with secondary attention on the eye in the monitors. The clean division means nothing competes with the title area.
  • - Tip: —
  • 4. Hook / Genre Visibility (⚠️)
  • - The eerie blue monitors with close-up eyes suggest surveillance and psychological intensity, hinting at horror or thriller roots, but the exact genre isn’t explicit. No direct iconography shows gameplay (e.g., first-person, puzzle, investigation) or highlights whether it's sci-fi, detective, or survival horror.
  • - Tip: To clarify genre, consider integrating a subtle overlay—like a UI element, sci-fi glyph, or silhouetted figure—that reinforces if it’s a horror game, detective sim, or something else.
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  • **Overall Summary**
  • The capsule’s biggest strength is its polished, evocative art and clear, striking layout that quickly sets a surveillance/thriller mood. The greatest improvement needed is genre clarity: visuals communicate tone, but at Steam thumbnail sizes, they won’t instantly tell a new player what core genre or gameplay to expect.
  • **Comparative Insight**
  • A great comparative example is *Observer* (horror/cyberpunk): its capsule uses strong, creepy facial imagery but overlays genre-defining UI fragments and glitch effects that scream “horror investigation.” *Fear Effect* remastered also uses a bold character silhouette and visual motif relating to gameplay. Using a similar approach—such as layering a subtle but readable gameplay hint—can position *Dreadcore: Locked Unit* for even better discovery among horror/suspense fans.
Short Description
Current Steam Page
Short Description

A first-person psychological horror game focused on exploration, puzzle-solving, and environmental storytelling. Discover the tragic story of Unit 199, where a fragmented consciousness still haunts the place.

Optimized Version
Description Analysis
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  • **Short Description Evaluation**
  • 1. Length & Structure (✔️)
  • - The description is concise and skimmable. It maintains a tight structure within the character limit.
  • 2. Genre Signal (✔️)
  • - The genre is clear from the start. Players can immediately identify the game as a first-person psychological horror.
  • 3. Action & Verbs (⚠️)
  • - The verbs "focused on" and "Discover" are not as vivid or active as they could be. They don’t immediately convey the intensity of gameplay actions.
  • 4. Closing Hook (⚠️)
  • - The ending hints at a story element but lacks a gameplay twist or an immediate threat that compels the player to engage.
  • 5. Storefront Voice (⚠️)
  • - The tone is somewhat formal and lacks the direct, energetic confidence seen on modern indie pages.
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  • **Improved Short Description**
  • Traverse a haunting first-person nightmare, solve chilling puzzles, and unearth the dark secrets of Unit 199. Will you escape its spectral clutches? (Character count: 152)
  • **Overall Summary**
  • The strongest element of the original description is the clear genre identification. The most important change is the use of more compelling verbs to describe gameplay actions and the inclusion of a direct question to build tension and curiosity.
  • **Comparative Insight**
  • A similar game with a strong short description is "Amnesia: The Dark Descent," which immediately immerses the player with its sense of urgency and survival horror elements. Emulating a tone of immediate danger and player agency would elevate this game's description.
Tags Analysis
Current Steam Page
Store Tags

Psychological Horror, Walking Simulator, Horror, Cyberpunk, Interactive Fiction, Lovecraftian, Noir, Survival Horror, Simulation, Adventure, Cinematic, Exploration, Psychological, Atmospheric, Immersive Sim, Psychedelic, First-Person, Realistic, Narrative, Puzzle

Optimized Version
Tag Analysis
  • TAG_SCORE: ⚠️
  • SUGGESTED_TAGS:
  • ["Story Rich", "Mystery", "Dark", "Sci-fi", "Supernatural", "Investigation", "Thriller", "Dystopian", "Dark Fantasy", "Soundtrack"]
  • TAG_EVALUATION:
  • - ✔️ "Psychological Horror" – Directly fits the game’s core tone and gameplay.
  • - ✔️ "Walking Simulator" – Accurate if gameplay is heavily exploration/story-driven.
  • - ✔️ "Horror" – Central to the game’s identity.
  • - ✔️ "Exploration" – Core gameplay loop involves exploring environments.
  • - ✔️ "Atmospheric" – Likely a key aspect, supporting immersion and tone.
  • - ✔️ "First-Person" – Correct perspective tag.
  • - ✔️ "Puzzle" – Fits if meaningful puzzle-solving is involved.
  • - ✔️ "Narrative" – Emphasizes story focus.
  • - ✔️ "Cinematic" – If presentation is filmic/visual storytelling.
  • - ✔️ "Psychological" – Reinforces horror subgenre.
  • - ✔️ "Noir" – If the tone and visuals fit, but could be deprioritized if it’s just “dark.”
  • - ⚠️ "Simulation" – Misleading; unless there are strong sim mechanics, deprioritize.
  • - ⚠️ "Survival Horror" – Only keep if there is resource management or survival mechanics; otherwise, deprioritize.
  • - ⚠️ "Immersive Sim" – Only accurate if there are multiple systems interacting and player agency/choice in problem-solving; otherwise, deprioritize.
  • - ⚠️ "Lovecraftian" – Only keep if cosmic horror/mythos are explicit.
  • - ⚠️ "Cyberpunk" – Only keep if the setting is clearly cyberpunk (tech/noir dystopia); otherwise, "Sci-fi" or "Dystopian" may be more accurate.
  • - ⚠️ "Psychedelic" – Only keep if visuals or narrative are surreal/distorted.
  • - ✔️ "Interactive Fiction" – Fits if story delivery is heavily interactive.
  • - ✔️ "Realistic" – Only if visual fidelity or world simulation is notably lifelike.
  • DISCOVERY NOTES:
  • - The current tag set is strong for "exploration horror," but "Simulation," "Immersive Sim," and "Survival Horror" may attract the wrong audience expecting more systemic or survival mechanics.
  • - Cyberpunk and Lovecraftian are powerful discovery tags but should be used only if the setting/narrative is directly aligned.
  • - Missing "Story Rich," "Mystery," and "Thriller" may limit discovery by players looking for narrative-driven, investigative horror experiences.
  • ACTION STEPS:
  • - Add: "Story Rich," "Mystery," "Thriller," "Dark," "Sci-fi," "Supernatural," "Investigation," "Dystopian," "Dark Fantasy," "Soundtrack."
  • - Downplay: "Simulation," "Survival Horror," "Immersive Sim," "Lovecraftian," "Cyberpunk," and "Psychedelic" in store copy and tag priority unless they are truly central to the game.
  • - Emphasize: Narrative depth, environmental storytelling, psychological tension, and exploration in marketing assets and copy.
  • - Ensure screenshots and trailers highlight exploration, narrative atmosphere, and puzzle-solving, not systemic or survival gameplay.