Eternal Survival Analysis

Analyzed on November 24, 2025
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Capsule Image
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Short Description
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Tags
Capsule Image Analysis
Current Steam Page
Capsule Image
Game capsule image
Optimized Version
Image Content Analysis
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  • **Capsule Image Evaluation**
  • 1. Art Quality (✔️)
  • - The pixel art is polished, atmospheric, and consistent with what players expect from a retro survival game. The colors are moody, fitting the dark theme, and the style appears well-crafted and appealing for its genre.
  • 2. Readability (✔️)
  • - The title “ETERNAL SURVIVAL” is very clear even at a small size. High-contrast lettering, a bold font, and clean color separation from the background make it easy to read. No major overlay or clutter obstructs legibility.
  • 3. Focus / Visual Hierarchy (✔️)
  • - The viewer’s eye is naturally drawn first to the title, then to the looming skeleton horde and the figure brandishing a weapon. The spacing is effective and the image isn’t overcrowded; the key elements (title, danger, protagonist) are separated and easily identifiable.
  • 4. Hook / Genre Visibility (⚠️)
  • - The image hints at a dark, survival-orientated setting with the skeleton crowd and menacing background. However, the *specific gameplay hook* (e.g., is it action, wave survival, roguelike?) isn’t immediately clear. The enemy horde cues "danger," but the protagonist's pose and the focus on the trident could be stronger to suggest *dynamic action* or *core mechanics*.
  • - Tip: Add a clearer action/ability effect (e.g., magical spark/flame, attack trail, or more dynamic pose for the survivor) to communicate gameplay intensity or genre (action-survival, roguelite). Consider including a recognizable symbol of mechanics: for example, multipliers, health icons, or ability bursts.
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  • **Overall Summary**
  • Biggest strength: Clean, professional pixel art paired with crystal-clear title readability.
  • Most important improvement: Clarify the core gameplay genre/mechanic visually—add a more dynamic cue (action, spell, or upgrade mechanic) to the protagonist or environment to make it unmistakably "action survival" at a glance.
  • **Comparative Insight**
  • *Vampire Survivors* uses its capsule to show a dynamic character pose, a barrage of enemies, and often hints of powerups/attacks, instantly signaling a wave-based, bullet hell survival experience. Emulate this by showing the protagonist in-moment (attacking or evading), plus effects that evoke the chaos or ability spam central to the genre—so viewers immediately “get” what the game feels like to play.
Short Description
Current Steam Page
Short Description

You're in Menegroth, a kingdom overrun by undead and necromancers, where brave adventurers venture in search of unparalleled treasures! Survive waves of enemies, uncover these treasures, and unlock powerful abilities.

Optimized Version
Description Analysis
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  • **Short Description Evaluation**
  • 1. Length & Structure (✔️)
  • - The description is concise and skimmable, fitting comfortably within the character limit.
  • 2. Genre Signal (⚠️)
  • - The fantasy of adventure is clear, but the specific genre (e.g., RPG, roguelike) is not immediately apparent.
  • - Tip: Add a genre-defining word early in the description.
  • 3. Action & Verbs (⚠️)
  • - Verbs like "venture," "survive," and "uncover" are relevant, but could be more vivid and unique to gameplay.
  • - Tip: Replace with more specific, engaging verbs that describe unique game actions.
  • 4. Closing Hook (⚠️)
  • - The mention of unlocking powerful abilities is good, but it could be more specific or hint at a unique game mechanic or twist.
  • - Tip: Highlight a unique game feature or mechanic as a twist at the end.
  • 5. Storefront Voice (✔️)
  • - The tone is direct and energetic, which matches modern indie game marketing styles.
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  • **Improved Short Description**
  • Battle through Menegroth's undead hordes in this action-packed roguelike. Slay necromancers, loot epic artifacts, and master game-changing skills to claim your fortune. (Character count: 181)
  • **Overall Summary**
  • The strongest element of the original was the sense of adventure it conveyed. The most important change was to clarify the genre as a roguelike and use more dynamic verbs related to the game's combat and progression systems, enhancing the appeal to fans of that genre.
  • **Comparative Insight**
  • A similar game with a strong short description is "Hades," which uses tight, evocative language to convey genre and action. Emulating this kind of language could further elevate the description, ensuring that it resonates with the target audience and stands out among competitors.
Tags Analysis
Current Steam Page
Store Tags

Action Roguelike, Hack and Slash, PvE, God Game, Arcade, Action RPG, RPG, Roguelike, Character Customization, 2D, Isometric, Top-Down, Choices Matter, Action, Nonlinear, Casual, Fantasy, Medieval, Combat, Singleplayer

Optimized Version
Tag Analysis
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  • TAG_SCORE: ⚠️
  • SUGGESTED_TAGS:
  • ["Survivors-like", "Bullet Hell", "Auto Battler", "Dark Fantasy", "Dungeon Crawler", "Pixel Graphics", "Replay Value", "Loot", "Procedural Generation", "Skill-Based"]
  • TAG_EVALUATION:
  • - ✔️ "Action Roguelike" – Core to gameplay: survive waves, unlock abilities, replay value.
  • - ✔️ "Hack and Slash" – Matches combat focus against hordes.
  • - ✔️ "PvE" – Enemy focus is on AI/undead, not PvP.
  • - ❌ "God Game" – Implies indirect control/management, not supported by description.
  • - ✔️ "Arcade" – Fits wave-based survival and score-chasing.
  • - ✔️ "Action RPG" – Action combat and RPG progression are present.
  • - ✔️ "RPG" – Character progression and abilities.
  • - ✔️ "Roguelike" – If progression is run-based with permadeath or randomized elements.
  • - ⚠️ "Character Customization" – Only valid if cosmetic or mechanical customization is substantial.
  • - ✔️ "2D" – Visual style (if confirmed).
  • - ⚠️ "Isometric" & "Top-Down" – Only one should be primary; avoid both unless camera shifts.
  • - ⚠️ "Choices Matter" – Only if player choices significantly alter gameplay or outcomes.
  • - ⚠️ "Nonlinear" – Should only be used if there are multiple viable paths or open progression.
  • - ✔️ "Casual" – If gameplay is accessible, pick-up-and-play.
  • - ✔️ "Fantasy" – Thematic match.
  • - ✔️ "Medieval" – Thematic match.
  • - ✔️ "Combat" – Central gameplay.
  • - ✔️ "Singleplayer" – Essential filter.
  • DISCOVERY NOTES:
  • - "God Game" is misleading and may attract the wrong audience; remove/deprioritize.
  • - "Survivors-like" is a vital tag for visibility due to the popularity of Vampire Survivors-style games, which this closely resembles by its wave-based, survival gameplay.
  • - "Bullet Hell", "Auto Battler" (if attacks are automated), "Loot", "Procedural Generation", and "Replay Value" would better target core audience expectations for this subgenre.
  • - "Choices Matter" and "Nonlinear" should only be included if meaningful branching or progression exists; deprioritize otherwise.
  • - Visual tags like "Pixel Graphics" should be added if applicable, as they impact discovery by aesthetic preference.
  • - Emphasize "Dark Fantasy" to better capture the undead/necromancer/medieval setting.
  • ACTION STEPS:
  • - Remove or downplay "God Game" in tags and store copy.
  • - Add "Survivors-like" as a primary tag.
  • - Add "Bullet Hell", "Auto Battler" (if attacks are partially/fully automated), "Dark Fantasy", "Dungeon Crawler", "Pixel Graphics" (if art style matches), "Replay Value", "Loot", "Procedural Generation", and "Skill-Based" as secondary tags where applicable.
  • - Downplay "Choices Matter" and "Nonlinear" unless gameplay genuinely supports these features.
  • - Choose either "Isometric" or "Top-Down" based on actual camera angle; do not use both.
  • - Emphasize wave survival, ability unlocking, and treasure hunting in marketing assets and store copy for accurate genre targeting.
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