Current Steam Page
Capsule Image
Optimized Version
Image Content Analysis
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- **Capsule Image Evaluation**
- 1. Art Quality (✔️)
- - The pixel art is polished, atmospheric, and consistent with what players expect from a retro survival game. The colors are moody, fitting the dark theme, and the style appears well-crafted and appealing for its genre.
- 2. Readability (✔️)
- - The title “ETERNAL SURVIVAL” is very clear even at a small size. High-contrast lettering, a bold font, and clean color separation from the background make it easy to read. No major overlay or clutter obstructs legibility.
- 3. Focus / Visual Hierarchy (✔️)
- - The viewer’s eye is naturally drawn first to the title, then to the looming skeleton horde and the figure brandishing a weapon. The spacing is effective and the image isn’t overcrowded; the key elements (title, danger, protagonist) are separated and easily identifiable.
- 4. Hook / Genre Visibility (⚠️)
- - The image hints at a dark, survival-orientated setting with the skeleton crowd and menacing background. However, the *specific gameplay hook* (e.g., is it action, wave survival, roguelike?) isn’t immediately clear. The enemy horde cues "danger," but the protagonist's pose and the focus on the trident could be stronger to suggest *dynamic action* or *core mechanics*.
- - Tip: Add a clearer action/ability effect (e.g., magical spark/flame, attack trail, or more dynamic pose for the survivor) to communicate gameplay intensity or genre (action-survival, roguelite). Consider including a recognizable symbol of mechanics: for example, multipliers, health icons, or ability bursts.
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- **Overall Summary**
- Biggest strength: Clean, professional pixel art paired with crystal-clear title readability.
- Most important improvement: Clarify the core gameplay genre/mechanic visually—add a more dynamic cue (action, spell, or upgrade mechanic) to the protagonist or environment to make it unmistakably "action survival" at a glance.
- **Comparative Insight**
- *Vampire Survivors* uses its capsule to show a dynamic character pose, a barrage of enemies, and often hints of powerups/attacks, instantly signaling a wave-based, bullet hell survival experience. Emulate this by showing the protagonist in-moment (attacking or evading), plus effects that evoke the chaos or ability spam central to the genre—so viewers immediately “get” what the game feels like to play.