Modular Spaceship Project Analysis

Analyzed on August 19, 2025
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Capsule Image
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Short Description
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Tags
Capsule Image Analysis
Current Steam Page
Capsule Image
Game capsule image
Optimized Version
Image Content Analysis
  • ===
  • **Capsule Image Evaluation**
  • 1. Art Quality (⚠️)
  • - The art has a clean, vector-like style but feels basic, lacking polish and dynamic appeal. The ship designs are clear but the background and elements come across as flat, which may not entice browsing players.
  • - Tip: Add more shading, subtle textures, and lighting to bring depth and cohesion, especially to the ships and background.
  • 2. Readability (✔️)
  • - The title "Modular Spaceship Project" is large, highly legible, and stands out with solid contrast against the background. No major readability issues are present.
  • - Tip: None needed.
  • 3. Focus / Visual Hierarchy (⚠️)
  • - The title is dominant, but the ships and objects are scattered around the edges, which spreads the eye instead of anchoring attention on a core visual. No single feature draws focus, making the composition feel a bit disjointed.
  • - Tip: Cluster 1-2 ships or modular pieces near the title, and reduce element count so there's a clear visual anchor beneath or beside the text.
  • 4. Hook / Genre Visibility (⚠️)
  • - The modular space parts and ships imply some building or assembling mechanic, but this is subtle; the design doesn't instantly scream "modular spaceship builder" or action. Icons and shapes are generic, lacking a standout hook (e.g., seeing a ship actively being modified or firing, or UI elements demonstrating module snapping).
  • - Tip: Depict a partially-assembled ship, or use glowing outline effects around a connecting module to clearly show “building.” Add a bit of visual excitement, like sparks or energy, to hint at construction or combat.
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  • **Overall Summary**
  • Biggest strength: Clear, readable title—players won't struggle to identify the game.
  • Most important improvement: Make the capsule more visually dynamic and genre-specific, showcasing modularity or a construction process at a glance. This will dramatically boost curiosity and help with instant genre recognition.
  • **Comparative Insight**
  • *FTL: Faster Than Light* excels at showcasing genre in its capsule: a distinctive player ship plus defense/action elements on a dark space backdrop. *Starbase* also uses modular visuals and dramatic angles to stress its “build and battle” premise. Both reference games feature stronger central focus and show the genre through either ship assembly in progress or visible modular attachments—giving players a split-second understanding. Emulate this by tightening your visual cluster and making “building” unmistakable.
Short Description
Current Steam Page
Short Description

Build your spaceship, help your faction conquer the universe, hunt down enemy fleets, and collect resources. Unlock new parts to make your ship stronger and more effective. Capture zones to gain control and dominate the galaxy.

Optimized Version
Description Analysis
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  • **Short Description Evaluation**
  • 1. Length & Structure (✔️)
  • - The length is under 300 characters, and the structure is clear and skimmable.
  • 2. Genre Signal (✔️)
  • - The genre is apparent—it's a space strategy/building game.
  • 3. Action & Verbs (⚠️)
  • - While verbs like "build," "hunt," and "capture" are good, "help" is less direct and "conquer" is a bit abstract.
  • - Tip: Replace or reframe less direct verbs with more immediate, player-centric action words.
  • 4. Closing Hook (⚠️)
  • - The mention of "dominate the galaxy" is a start, but it could emphasize a unique feature or challenge to entice players further.
  • - Tip: Introduce a specific mechanic or threat that differentiates this game from others in the genre.
  • 5. Storefront Voice (✔️)
  • - The tone is confident and direct, resonating with modern indie pages.
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  • **Improved Short Description**
  • Forge a mighty spaceship, clash with rival fleets, and seize territories in an epic struggle for galactic supremacy. Upgrade and specialize your vessel to become the ultimate space warlord. (Character count: 191)
  • **Overall Summary**
  • The original description's strongest element is its clear genre signaling. The most important change was sharpening the verbs to make the player's actions feel more direct and impactful, and enhancing the closing hook to better convey the game's unique appeal.
  • **Comparative Insight**
  • A game like "FTL: Faster Than Light" has a strong short description that quickly conveys the tension and stakes of managing a spaceship. A similar approach, focusing on the strategic and combative elements, could elevate this game's hook.
Tags Analysis
Current Steam Page
Store Tags

Building, Action, Space, Strategy, Combat, 2D, Pixel Graphics, Singleplayer, Exploration, Indie, Early Access, Arcade

Optimized Version
Tag Analysis
  • TAG_SCORE: ⚠️
  • SUGGESTED_TAGS:
  • ["Spaceships", "Sci-fi", "Base Building", "Tactical", "Resource Management", "Top-Down", "Procedural Generation", "Replay Value", "Futuristic", "PvE"]
  • TAG_EVALUATION:
  • - ✔️ "Building" – Core gameplay is ship construction; highly relevant.
  • - ✔️ "Action" – Combat and active gameplay are central.
  • - ✔️ "Space" – Accurate; space setting is essential.
  • - ⚠️ "Strategy" – Relevant if capturing zones, faction warfare, and tactical ship design matter, but could be too broad if not emphasized.
  • - ✔️ "Combat" – Central to gameplay loop (hunting fleets, fighting for zones).
  • - ✔️ "2D" – Matches pixel art and visual presentation.
  • - ✔️ "Pixel Graphics" – Accurate visual descriptor.
  • - ✔️ "Singleplayer" – Correct.
  • - ⚠️ "Exploration" – Only accurate if the player freely discovers new areas/zones, otherwise should be deemphasized.
  • - ✔️ "Indie" – Studio status.
  • - ✔️ "Early Access" – Accurate.
  • - ⚠️ "Arcade" – Only valid if gameplay is fast-paced and score/challenge oriented; otherwise, may mislead if depth/strategy is a focus.
  • DISCOVERY NOTES:
  • - "Spaceships" and "Sci-fi" are essential for space combat audiences and are missing—these strongly improve algorithmic matching.
  • - "Base Building" and "Resource Management" help target players seeking construction and progression, aligning with ship upgrades and resource gathering.
  • - "Tactical" is preferable over generic "Strategy" if ship design and combat require thoughtful planning.
  • - "Top-Down" clarifies the perspective, essential for players seeking (or avoiding) this viewpoint.
  • - "Procedural Generation" or "Replay Value" should be used if levels, enemy fleets, or zones are randomized for replayability.
  • - "PvE" helps clarify there is no multiplayer/PvP focus.
  • ACTION STEPS:
  • - Add the following tags: "Spaceships", "Sci-fi", "Base Building", "Tactical", "Resource Management", "Top-Down".
  • - If applicable, add "Procedural Generation", "Replay Value", and "PvE".
  • - Deprioritize "Arcade" and "Exploration" in store copy and visuals unless those are primary gameplay pillars (i.e., if the game is more methodical or strategic, not arcadey or open-world).
  • - Emphasize ship customization, space battles, and galaxy conquest in marketing and assets to attract the correct audience.
  • - Downplay generic "Strategy" in favor of more precise tags like "Tactical" and "Resource Management" if those are more core to gameplay.