Wild Planet Analysis

Analyzed on August 04, 2025
1
Capsule Image
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Short Description
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Tags
Capsule Image Analysis
Current Steam Page
Capsule Image
Game capsule image
Optimized Version
Image Content Analysis
  • ===
  • **Capsule Image Evaluation**
  • 1. Art Quality (✔️)
  • - The art is clean, cohesive, and visually consistent with a stylized, low-poly look. The colors are appealing and the image is polished, matching what players might expect from in-game visuals.
  • - Tip: None needed here; the style looks intentional and effective.
  • 2. Readability (⚠️)
  • - The "WILD PLANET" title is modern and distinctive, but the spacing and geometric font may reduce legibility at smaller sizes (especially "PLANET"). The triangle/circle graphic partly obscures the bottom of the "W" and "A," potentially making it harder to read quickly in a small capsule.
  • - Tip: Simplify or shrink the geometric overlay, and consider increasing the weight or spacing of the font for clarity at thumbnail sizes.
  • 3. Focus / Visual Hierarchy (⚠️)
  • - The character with the pickaxe grabs attention, but the geometric shape behind the title competes visually, splitting focus between the left (title) and right (character) rather than guiding the eye smoothly. The character’s neutral pose with the tool is clear, but there's some tension between the bold shapes and character art.
  • - Tip: Make the title area slightly more understated or anchor the elements together—perhaps the character could be closer to/interacting with the title, or the background could help unify the space.
  • 4. Hook / Genre Visibility (⚠️)
  • - The pickaxe suggests survival, crafting, or sandbox gameplay, but it's relatively subdued, and the scene doesn't explicitly signal whether the game is about exploration, farming, building, or survival. There’s a lone figure, a tree, and neutral background—no obvious genre-defining iconography or action.
  • - Tip: Add a small iconic element that more strongly signals genre (like a creature, more crafted structures, or resource icons), or show the character mid-action to convey gameplay loop.
  • ===
  • **Overall Summary**
  • **Biggest strength:** Attractive, polished art with a consistent visual direction.
  • **Most important improvement:** Strengthen title readability and make the genre hook unmistakable—consider showing clearer gameplay cues or actions, and declutter the title space so it's readable even at 120×45px.
  • **Comparative Insight**
  • Compare to *Forager* or *Astroneer* capsules: both use bold, high-contrast titles and instantly recognizeable genre cues (resource icons, gathering, building) in their tiny capsules. These games don’t crowd the space—the core mechanic or quirky hook is immediately visible, helping players instantly “get” what kind of game it is before clicking. A more confident, readable title and one extra genre-defining image element would put your capsule on par with top indies in this space.
Short Description
Current Steam Page
Short Description

Discover, craft, and survive in Wild Planet's captivating open world. Build bases, explore dungeons, and embark on adventures. Immerse yourself in its relaxing atmosphere and uncover the secrets of this mysterious planet!

Optimized Version
Description Analysis
  • ===
  • **Short Description Evaluation**
  • 1. Length & Structure (⚠️)
  • - The length is under 300 characters, but it isn't as tight as it could be.
  • - Tip: Trim the setup and focus on unique aspects to distinguish the game from other open-world survival games.
  • 2. Genre Signal (⚠️)
  • - The genre is somewhat clear (open world, survival), but it blends in with many similar games.
  • - Tip: Specify what makes the survival experience unique in this game right at the beginning.
  • 3. Action & Verbs (⚠️)
  • - Verbs like "discover," "craft," "build," and "explore" are common and don't stand out.
  • - Tip: Use more specific and engaging verbs that highlight the game's unique mechanics.
  • 4. Closing Hook (❌)
  • - The final line is too vague and lacks a compelling hook or mystery.
  • - Tip: End with a unique gameplay twist or an intriguing question that the game answers.
  • 5. Storefront Voice (⚠️)
  • - The tone is too generic and doesn't convey confidence or energy.
  • - Tip: Use more dynamic language that expresses the game's unique spirit and hooks the reader's interest.
  • ===
  • **Improved Short Description**
  • Forge your path in Wild Planet: an open-world survival adventure where you engineer unique bases, delve into treacherous dungeons, and unravel an alien planet's enigmas. Will you dominate the wilds with your creations? (Character count: 243)
  • **Overall Summary**
  • The strongest element of the improved description is the clear focus on player agency ("forge your path," "engineer unique bases") and the closing question that implies a challenge. The most important change is the use of more specific and engaging verbs, which gives the reader a better sense of the gameplay experience and increases the likelihood of conversion.
  • **Comparative Insight**
  • A similar game with a strong short description is "Don't Starve." Its description immediately conveys the unique art style, survival mechanics, and the dark twist of the game. A similar approach for Wild Planet, highlighting its unique features and tone, could elevate its Steam page presence.
Tags Analysis
Current Steam Page
Store Tags

Early Access, Open World Survival Craft, Survival, Exploration, Crafting, Adventure, Action-Adventure, Open World, Sandbox, Dungeon Crawler, Sci-fi, Top-Down, Top-Down Shooter, Online Co-Op, Building, Base Building, PvE, Relaxing, Loot, Farming

Optimized Version
Tag Analysis
  • TAG_SCORE: ⚠️
  • SUGGESTED_TAGS:
  • ["Atmospheric", "Colorful", "Procedural Generation", "Resource Management", "Exploration", "Adventure", "Cozy", "Survival", "Open World", "Base Building"]
  • TAG_EVALUATION:
  • - ✔️ "Early Access" – Accurately reflects the game's development status.
  • - ✔️ "Open World Survival Craft" – Core genre; matches gameplay and Steam search intent.
  • - ✔️ "Survival" – Central to gameplay; matches player expectations.
  • - ✔️ "Exploration" – Significant focus; aligns with open-world and discovery elements.
  • - ✔️ "Crafting" – Key gameplay mechanic; important for search and recommendations.
  • - ✔️ "Adventure" – Accurately describes quest and exploration focus.
  • - ✔️ "Action-Adventure" – Valid if combat and exploration are both substantial.
  • - ✔️ "Open World" – Highly relevant.
  • - ✔️ "Sandbox" – Appropriate if the world is player-driven and open-ended.
  • - ✔️ "Dungeon Crawler" – Only valid if dungeons are a core, repeatable gameplay pillar.
  • - ✔️ "Sci-fi" – The setting is a mysterious alien planet; fits well.
  • - ⚠️ "Top-Down" – Use only if the primary camera perspective is consistently top-down.
  • - ⚠️ "Top-Down Shooter" – Only keep if shooting is a frequent, central mechanic; otherwise, misleading.
  • - ✔️ "Online Co-Op" – Matches multiplayer focus.
  • - ✔️ "Building" – If not redundant with "Base Building," but "Base Building" is more targeted.
  • - ✔️ "Base Building" – Major mechanic; keep.
  • - ✔️ "PvE" – Valid unless there is significant PvP content.
  • - ✔️ "Relaxing" – Fits if the game’s tone is nonviolent and the atmosphere is emphasized.
  • - ⚠️ "Loot" – Only keep if random item drops/loot progression are a major focus.
  • - ✔️ "Farming" – Valid if crop-growing or resource harvesting are core.
  • - ❌ "Top-Down Shooter" – Remove if shooting is not the main focus, to avoid misleading shooter fans.
  • DISCOVERY NOTES:
  • - The current tags lean heavily on "survival craft," but miss out on "Atmospheric," "Colorful," and "Cozy," which could reach the large audience that enjoys relaxing, exploration-driven games (e.g., Stardew Valley, Spiritfarer, No Man’s Sky’s creative mode).
  • - If procedural generation is present (for world or dungeons), adding "Procedural Generation" would widen discoverability.
  • - Tags like "Top-Down Shooter" and "Loot" could mislead action-oriented players if combat/loot is not central.
  • - The tone (relaxing, mysterious, atmospheric) is not fully reflected in current tags; emphasizing this would attract more fitting audiences.
  • ACTION STEPS:
  • - Add: "Atmospheric", "Colorful", "Procedural Generation" (if applicable), "Resource Management", "Cozy".
  • - Downplay: "Top-Down Shooter", "Loot" (unless these are core to the gameplay loop).
  • - Emphasize: "Base Building", "Exploration", "Relaxing", and "Adventure" in store copy and visual assets to attract players seeking chill, discovery-focused experiences.
  • - Ensure "Top-Down" is accurate and "Dungeon Crawler" is only present if dungeons are a repeated, significant gameplay element.
  • - Consider marketing assets that showcase the relaxing/atmospheric aspects alongside survival and crafting.